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Virtual Reality & Augmented Reality Labs

Lab Policies

VR/AR Lab Policies 

  • To reserve the VR equipment and Lab, you must first complete an orientation. Click here to schedule an orientation! 
  • The VR Lab is available to Xavier students, faculty, and staff. 
  • The VR Lab can be reserved in 1-hour increments, up to a maximum of 3 hours per day. 
  • VR touch controllers must be checked out at the circulation desk and returned after use.  
  • VR touch controllers are checked out by supervisors only. If there is no supervisor available, you may be asked to return at a later time. 
  • VR development/research projects have priority in reserving time. 
  • Walk-in visits are allowed when the lab is available 
  • Requests for purchasing VR apps or software can be submitted to the VR/AR Lab Director at VIZLAB@XULA.EDU
  • You are allowed to log into your own Steam account to access your personal library for VR content. *Remember to sign out when you are finished* Xavier Library is not responsible for your personal accounts. 
  • No eating or drinking in the VR Lab. Closed containers allowed. 
  • Xavier Library staff reserve the right to close the VR Lab at any time. 

Safety  

  • Always place the headset and controllers on the computer table, never on the ground. 
  • Be aware of cables during use. 
  • Make sure controllers are secured to your wrist during use. 
  • If you have any questions regarding use of any equipment, ask at the VR Lab attendant on duty.  
  • If you feel nausea or discomfort, take the headset off immediately and sit down.
  • Do not use the headset when you are: tired; need sleep; under the influence of alcohol or drugs; hung-over; have digestive problems; under emotional stress or anxiety; or when suffering from cold, flu, headaches, migraines, or earaches, as this can increase your susceptibility to adverse symptoms.  
  • Consult your doctor before use if you have a pre-existing medical condition including, but not limited to, epilepsy, binocular vision abnormalities, psychiatric disorders, or heart conditions. 
  • Like other gaming products that produce light flashing visual effects, the VR headset may trigger epileptic seizures, fainting or dizziness, even if you have no history of these conditions.